2021年3月16日作成
前回のコードに修正を入れました。
下の方の独立した関数をクラスに組み込みました。
次は他家の河を表示して鳴けるようにしようと考えています。
import random,sys
from mahjong.hand_calculating.hand import HandCalculator
from mahjong.tile import TilesConverter
from mahjong.hand_calculating.hand_config import HandConfig, OptionalRules
from mahjong.meld import Meld
from mahjong.constants import EAST, SOUTH, WEST, NORTH
from mahjong.shanten import Shanten
calculator = HandCalculator()
class Taku:
def __init__(self):
# 萬子:m,筒子:p,索子:s,字牌:z
# shurui = ['m','p','s','z']
# num = [9,9,9,7]
# このゲームは萬子と筒子のみ
shurui = ['m','p']
num = [9,9]
self.yama = []
for s,n in zip(shurui,num):
for i in range(1,n+1):
hai = s + str(i)
self.yama.append(hai)
self.yama = self.yama * 4
random.shuffle(self.yama)
class Janshi:
def __init__(self,position):
self.position = position
self.tehai = []
self.sutehai = []
def haipai(self, yama):
self.tehai = yama[0:13]
del yama[0:13]
return self.tehai
def ripai(self):
self.tehai = sorted(self.tehai)
man = [hai for hai in self.tehai if 'm' in hai]
pin = [hai for hai in self.tehai if 'p' in hai]
sou = [hai for hai in self.tehai if 's' in hai]
zi = [hai for hai in self.tehai if 'z' in hai]
self.tehai = man + pin + sou + zi
def tsumo(self, yama):
hai = yama[0]
del yama[0]
self.tehai.append(hai)
return hai
def dahai(self,hai):
hai_i = self.tehai.index(hai)
del self.tehai[hai_i]
self.sutehai.append(hai)
return hai
def shanten_calc(self, tehai,position):
tiles_man = [hai[1] for hai in self.tehai if 'm' in hai]
tiles_pin = [hai[1] for hai in self.tehai if 'p' in hai]
tiles_sou = [hai[1] for hai in self.tehai if 's' in hai]
tiles_honors = [hai[1] for hai in self.tehai if 'z' in hai]
# Shantenのインスタンス生成
shanten = Shanten()
tiles = TilesConverter.string_to_34_array(man=tiles_man, pin=tiles_pin, sou=tiles_sou, honors=tiles_honors)
return str(shanten.calculate_shanten(tiles))
def keisan(self,tehai,tsumohai,position):
tiles_man = [hai[1] for hai in self.tehai if 'm' in hai]
tiles_pin = [hai[1] for hai in self.tehai if 'p' in hai]
tiles_sou = [hai[1] for hai in self.tehai if 's' in hai]
tiles_honors = [hai[1] for hai in self.tehai if 'z' in hai]
tsumohai_l = [tsumohai]
print(tsumohai_l)
end_man = [hai[1] for hai in tsumohai_l if 'm' in hai]
end_pin = [hai[1] for hai in tsumohai_l if 'p' in hai]
end_sou = [hai[1] for hai in tsumohai_l if 's' in hai]
end_honors = [hai[1] for hai in tsumohai_l if 'z' in hai]
# 和了牌姿
tiles = TilesConverter.string_to_136_array(man=tiles_man, pin=tiles_pin, sou=tiles_sou, honors=tiles_honors)
# 和了牌(最後のツモ牌)
win_tile = TilesConverter.string_to_136_array(man=end_man, pin=end_pin, sou=end_sou, honors=end_honors)[0]
# 鳴きなし
melds = None
# ドラなし
dora_indicators = None
# オプションなし
config = None
# 計算
result = calculator.estimate_hand_value(tiles, win_tile, melds, dora_indicators, config)
return result
# 結果出力
def print_hand_result(self,result):
# 翻数, 符数
print(self.result.han, self.result.fu)
# 点数(親(放銃者),子)
print(self.result.cost['main'], self.result.cost['additional'])
# 役
print(self.result.yaku)
# 符数内容
for fu_item in self.result.fu_details:
print(fu_item)
taku = Taku()
yama = taku.yama
print(f'枚数 {len(yama)}')
print(f'初期状態の山\n{yama}\n')
janshi1 = Janshi('自家')
janshi1.haipai(yama)
print(f'自家手牌\n{janshi1.tehai}\n')
janshi1.ripai()
print(f'埋牌後自家手牌\n{janshi1.tehai}\n')
for i in range(18):
position = '自家'
print(f'{i+1}順目')
tsumohai = janshi1.tsumo(yama)
print(f'ツモ牌 {tsumohai}')
janshi1.ripai()
print(f'ツモ後手牌\n{janshi1.tehai}\n')
print(f'向聴数 {janshi1.shanten_calc(janshi1.tehai,position)}\n')
if int(janshi1.shanten_calc(janshi1.tehai,position)) < 0:
janshi1.result = janshi1.keisan(janshi1.tehai,tsumohai,position)
try:
janshi1.print_hand_result(janshi1.result)
except:
print('役なしのため和了れません')
else:
print('和了!')
sys.exit()
print('捨て牌を選んでください')
dahai = input()
janshi1.dahai(dahai)
print(f'打牌 {dahai}')
print(f'打牌後手牌\n{janshi1.tehai}\n')
print(f'捨て牌\n{janshi1.sutehai}\n')